Ricardo Gomes Vieira
Game Designer & Technical Artist
Projects
Time (Work in progress)
A 3D physics-based puzzle-platformer, where time manipulation is central. This mechanism is integrated into a cryptic story, which unfolds within atmospheric environments.
Contributions:
➤ Co-Creator
➤ Game Design
➤ Technical Art
➤ Programming
➤ Planning / Managing
Interstellar Ella: Maggie’s Planet Guide
A story-driven adventure game that combines fun with education,
available on the popular Ketnet-app.
Based on the animated series ‘Interstellar Ella’,
which aired in 120 countries.
This game offers an engaging way to explore and learn.
Contributions:
➤ Supervising
➤ Planning / Managing
➤ Hiring
➤ Government Funding Application (VAF)
➤ Game Design
➤ Story Writing
➤ Technical Art
➤ Programming
➤ QA Testing
Sir Mouse: Costume Party
A point-and-click adventure for mobile devices.
+ Sir Mouse: The Game
A condensed version, on the widely-used Ketnet-app.
Both games are based on the internationally aired animated series ‘Sir Mouse’, bringing its charming world to interactive life.
Contributions:
➤ Supervising
➤ Planning / Managing
➤ Hiring
➤ Government Funding Application (VAF)
➤ Game Design
➤ Story Writing
➤ Technical Art
➤ Programming
➤ QA Testing
The Division 2: Warlords of New York
An expansion of the AAA online action RPG set in a post-apocalyptic Washington D.C. As an intern technical animator on the Vanity Team,
I contributed to implementing animations, skinning characters and props, utilizing technical art skills to enhance the gaming experience.
Contributions:
➤ Skinning Characters & Props
➤ Adaptive Mask Rig
➤ Emotes Implementation
➤ Improved Emotes Animation System
➤ Experimental: Clothing wrinkle Map + Physics