About Me
I’m a passionate creative with a bachelor’s degree in Digital Arts & Entertainment – Game Graphics Production. My journey began in Sweden, working as a technical animation intern at Ubisoft. There, I honed my skills in building technical systems for animations, but I eventually chose to take on a more generalist role, immersing myself in every facet of game development.
At Fabrique Fantastique, I started the establishment of the game development branch, leading a dynamic team of 2-7 game developers and artists on various projects. These projects were centered around Fabrique Fantastique’s IPs such as Interstellar Ella, Sir Mouse, and Bim. In my supervisory role, I wore multiple hats – from game designer and story writer to technical artist, rigger, modeler, VFX artist, programmer, and QA tester – each role bringing its own set of challenges and learnings.
Currently, I’m channeling my passion and expertise into developing my own games alongside one of my best friends. We’re pushing the boundaries of gaming by experimenting with time manipulation in ways never seen before.
I thrive in environments where I can make use of my wide range of skills. That’s why I’m on the lookout for work–for–hire projects where I can be challenged creatively as well as technically. My goal is to work as a freelancer with interesting companies and be part of a hierarchical structure, while also working independently on my own projects.
In my spare time, I love playing survival horror games like Resident Evil and Silent Hill, but I often experiment with playing all kinds of games. I love traveling with my girlfriend and/or friends and eating all the food in the world. I’m a self-taught guitarist who has grown to love a wide variety of styles, but since discovering Blues, I haven’t found a better genre. Going to concerts and festivals gives me tons of inspiration, but in the winter, you can find me flying and grinding on a snowboard in the Alps.